Gamification

This is where the fun begins. Gamification or gaming should be incorporated into classroom lessons. It creates an interactive, environment which fosters competition and team-building skills. “According to Shernoff, Csikszentmihalyi, Schneider, and Shernoff (2003), the level of student engagement is high when the students’ skills and the perceived challenge of a given task are in balance and the task is challenging,” (Kim, Song, Lockee, & Burton, 2018, p. 7). Giving students the opportunity to have games and learn with those games, will unlock the potential to bring joy and help students understand the material better.

Access the full article at:

Kim, S., Song, K., Lockee, B., & Burton, J. (2018;2017;). Gamification in learning and education: Enjoy learning like gaming. Springer.

Review similar articles here:

Flatekval, A. M. (2021). Gaming applications to increase classroom interaction. Nurse Educator, Publish Ahead of Print(6), E163-E163.

https://doi.org/10.1097/NNE.0000000000001088

Hewett, K. J. E., Pletcher, B. C., & Zeng, G. (2020). The 21st-century classroom gamer. Games and Culture, 15(2), 198-223.

https://doi.org/10.1177/1555412018762168

Bovermann, K., Weidlich, J., & Bastiaens, T. (2018). Online learning readiness and attitudes towards gaming in gamified online learning – a mixed methods case study. International Journal of Educational Technology in Higher Education, 15(1), 1-17.

https://doi.org/10.1186/s41239-018-0107-0

Need some ideas on how to implement games in your classroom? Click to watch the video:

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